Hello, I attempted to bake the fence onto a cubic plane in order to reduce the number of meshes, but the result seems not very good. How should I adjust the parameters to make the cube present the shape of a fence?
Hello @Kzal,
My advice would be to position the objects close together and ensure that the ray length is long enough to capture the mesh when baking. You should also enable Opacity
baking in the Texture Output
tab.
Hope this helps!
Thanks!