Hi there,
we try to optimize meshes inside of unreal via code.
Unfortunately the result is always a mesh with high reduction, while we are trying to use triangle_percentage.
We found that automatic_quality needs to be set to off. (This is something the code snippet in the documentation does not show and could be improved on).
Let’s say we use percent_triangles = 50.0
And a 76.000 Tris Mesh gets reduced to ~7.700 Tris. (which is more like 10% target)
Do we miss something? It feels like automatic_quality is still overriding our percentage.
Cheers!
Codibasti