Optimization via pipeline (using trinangle_percentage)

Hi there,

we try to optimize meshes inside of unreal via code.
Unfortunately the result is always a mesh with high reduction, while we are trying to use triangle_percentage.

We found that automatic_quality needs to be set to off. (This is something the code snippet in the documentation does not show and could be improved on).

Let’s say we use percent_triangles = 50.0
And a 76.000 Tris Mesh gets reduced to ~7.700 Tris. (which is more like 10% target)

Do we miss something? It feels like automatic_quality is still overriding our percentage.

Cheers!
Codibasti

Hello @codibasti and welcome to our community!

Thanks for reaching out. It looks like your question was answered on our Discord server.

The behavior you mentioned will be fixed in the next release.

Thanks again!