Optimization via pipeline (using trinangle_percentage)

Hi there,

we try to optimize meshes inside of unreal via code.
Unfortunately the result is always a mesh with high reduction, while we are trying to use triangle_percentage.

We found that automatic_quality needs to be set to off. (This is something the code snippet in the documentation does not show and could be improved on).

Let’s say we use percent_triangles = 50.0
And a 76.000 Tris Mesh gets reduced to ~7.700 Tris. (which is more like 10% target)

Do we miss something? It feels like automatic_quality is still overriding our percentage.

Cheers!
Codibasti