I have installed the latest version of InstaLOD for UE, and the UE version is 5.6.1. The InstaLOD plugin functions normally in Editor Mode, Viewport Play Mode, and when running the standalone EXE after building and packaging. However, when play as a standalone game mode within the Editor, an error occurs, causing the program to crash.
Brief error message:
Assertion failed: FoundPackage [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 6675]
Code not found for generated code (package /Script/InstaLODMeshReduction).
Hello @hehuasa and welcome to our community!
Could I please clarify: are you attempting to run a mesh operation with the InstaLOD plugin while in Game mode, or is the program crashing in Game mode without running any operations?
Thanks!
the program crashing in Game mode without running any operations。
it hanppened in “standalone game”, “selected viewport” works fine
*the program crashing in Game mode without running any operations。
*it hanppened in “standalone game”, “selected viewport” works fine
is there any update?whether or no need me to provide additional information? please let me konw, thanks a lot.
Hello @hehuasa,
Thanks for following up.
This issue has been resolved internally and will be included in the next release.
Thanks for your continued patience!