Automatic UV creation in a mesh without UV's

How would I import a high poly object that doesn’t have a UV, and have InstaLOD make a UV, without making a drastic drop in Polygons?
I’ve used remesh, optimize etc… but then the Polygon count drops to a mere fraction of the original count.
Thank You

Hi Benchcorv,

Try using the profile ‘UV Unwrap’ without applying other Profiles.

Alternatively, you could deactivate other profiles within the Mesh Operations Panel.

Mesh Operations

I hope that helps.

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