I’m introducing myself, I’m Illustrator and working in 2D/3D illustration and animation, I’m using Substance Painter for texturing and I’ve discovered Instamat which is a great texturing tool.
I Intend to replace the Substance suite but I have to rebuild my assets library and here is my biggest issue:
Up to know I didn’t found the good tiling node to replace the Substance Tile_sampler for roofs or special wall or any repetitive structure based on several sources. I send a picture to better explain my problem, I’m almost sure I missed something and there’s a simple solution
Try “Guided Scatter” if you need e.g. mask, rotation and vector inputs, “Tile Scatter” if you need less functionallity. The “Tile” node is supposed to be a light-weight Tile node for rather simple tiling.
Hi,
Thank you for your answer, in the mean time I found this node . At the first glance it works but it is less powerful than the Tile_Sampler, first because you’ve to blend 2 nodes to get the same result. I’ll try the Guided scatter now