The imported FBX contains 2 UV sets. In InstaMAT, how do I assign a UV set to a texture, or select a UV set when baking mesh‑based information?
Hello @pixelbrush and welcome to our community!
InstaMAT currently supports UV set 0 only.
I’d recommend creating a feature request in the Feature Requests category, where users can vote on features to show their interest. Please make sure to follow the feature request posting guidelines and the message body template.
Thanks!
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