Is it possible to shift UVs and paint on the new position?

Hi there,

I’m creating textures for games. My goal is to create an object with several texture versions while using just a single texture map to host all the variants.

My intention is to shift the UVs inside the game engine to display the related texture area.

So now my question:
I would like to create a texture on UV area 1, and then shift the UVs inside InstaMAT to paint another version on the very same texture on area 2. Is there a way to do it directly in InstaMAT without having to work with multiple projects and merging the results in an external image editor to reach this goal?

Important note: I know UDIMs but don’t want to use them.

Thank you, Chris

Example:

Hey @CWernerArt :waving_hand:

You can use the Mesh UV Transform node by setting the X translation to 1 to move the UVs over one tile to the right. There’s an example of it in action in our recent video on creating UDIM layouts, but the same principles apply. (Video has a timecode to the exact spot.)