I’ve spent about an hour or two using InstaMat, following a Substance Designer tutorial and trying to stumble my way through converting the nodes while watching the video. But after several minutes of very light use, everything in InstaMat starts to slow down.
Here’s a video link showing the progressive slow down: https://www.youtube.com/watch?v=L3AMQGoU6Yc
At 3:40, you can see there being hitches when going from the 2D preview and back to the graph. The software freezes for a couple seconds, and moving nodes across the graph is happening at a reduced frame rate.
At 4:50, the nodes have become noticeably more sticky when switching between them, with a soft freeze happening for a few seconds.
At 11:15, adjusting the gradient map has a several second delay when clicking and dragging the colours. (Also the gradient map de-selects itself after you’ve adjusted a colour, release the mouse button, and click anywhere on the graph afterwards).
12 12:30, it now feels like the graph is operating at a few frames per second compared to the beginning of the video. See the dragging of the nodes and the adjusting of the sliders of the non Uniform Blur.
By the end of the video, 16 minutes in, the software is top slow to use so I quit and closed the project.
Grass.IMP (42.9 KB)
Here is the project I was working on, which used one of the starter templates as a base just so I could see how the 3D/2D preview actually works.
OS: Windows 10 LTSC IoT 19044
CPU: AMD Ryzen 5800X3D
RAM: DDR4 64GB 3533Mhz
GPU: NVidia RTX Titan 24GB (2000 series)
Instamat is installed on a u.2 intel SSD, and Windows 10 is installed on a SATA Crucial MX500 SSD
I followed the instructions on the discord to uninstall the visual C redistributable, restart the PC, and reinstall the latest version. That fixed InstaMat behaving this slowly right after launch, but the issue comes back the more I use the software.