📺 InstaLOD x [REDACTED]: Making the Impossible Possible

We’ve just dropped an awesome new video and case study on how Striking Distance Studios leveled up their game dev with InstaLOD for their latest game: [REDACTED]. From a wild prototype to a polished powerhouse, see how they conquered performance challenges without killing their creativity. :video_game::sparkles:

Check out these key highlights:

  • :arrows_counterclockwise: Prototype to Powerhouse: Started as a fun, loose prototype but scaled up ambitiously after The Callisto Protocol.

  • :gear: Optimization Overhaul: Assets were 10x too expensive – InstaLOD fixed that with auto LOD generation and material merging.

  • :art: Creative Freedom: Artists focused on art first, leaving the heavy optimization to InstaLOD.

  • :stopwatch: Efficiency Boost: Turned trade-offs into smooth workflows, enabling ambitious designs on time.

  • :speech_balloon: Game-Changer: “If we didn’t have InstaLOD, this game probably wouldn’t have been possible.” – Michael Svymbersky, Lead Character Artist.

Watch it now on YouTube and check out the case study here! Let us know your thoughts!

2 Likes