We’ve just dropped an awesome new video and case study on how Striking Distance Studios leveled up their game dev with InstaLOD for their latest game: [REDACTED]. From a wild prototype to a polished powerhouse, see how they conquered performance challenges without killing their creativity.
Check out these key highlights:
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Prototype to Powerhouse: Started as a fun, loose prototype but scaled up ambitiously after The Callisto Protocol.
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Optimization Overhaul: Assets were 10x too expensive – InstaLOD fixed that with auto LOD generation and material merging.
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Creative Freedom: Artists focused on art first, leaving the heavy optimization to InstaLOD.
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Efficiency Boost: Turned trade-offs into smooth workflows, enabling ambitious designs on time.
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Game-Changer: “If we didn’t have InstaLOD, this game probably wouldn’t have been possible.” – Michael Svymbersky, Lead Character Artist.
Watch it now on YouTube and check out the case study here! Let us know your thoughts!