InstaLOD Swift Session: How to Automatically Unwrap UVs Across Multiple Material Sections

:clapper: New Tutorial: Multi-Material UV Unwrapping for Superior Texture Quality

Get the better quality textures at lower resolutions by preparing your models for InstaMAT’s Multi-Material (Unified) workflow! This tutorial walks through the complete workflow from InstaLOD to InstaMAT.

:sparkles: What you’ll learn:

  • :triangular_ruler: How to organize meshes into logical material sections for optimal UV distribution

  • :wrench: Using InstaLOD’s UV Unwrap Mesh operation with Hard Surface Axial strategy

  • :dart: Setting up Multi-Material Unified projects in InstaMAT

  • :rocket: Transferring existing layer stacks between projects automatically

  • :bar_chart: Comparing single-tile vs multi-material results side-by-side

The results are stunning: achieve 2K quality that rivals single-tile 4K textures by maximizing texel density across multiple UV tiles. Perfect for close-up renders and high-fidelity visualization work.

Watch now and level up your texturing workflow! :movie_camera:

Follow InstaLOD on X: https://x.com/InstaLOD
Subscribe to InstaLOD’s YouTube Channel: https://www.youtube.com/@InstaLOD

2 Likes