How do I cleanup a low poly mesh after I baked high-poly detail onto it? I just baked (I’m using by mesh name _low/_high) and I noticed there are some weird looking errors or artifacts. I want to clean these up. I know in substance painter you can use a white fill layer and can then add a mask. After this you can use a black brush to rub out the details. Is there a way to do it like how its done in substance painter or even another way to cleanup these artifacts?
Hello @magicalfalcon952 and welcome to our community!
Could you provide a screenshot of the artifacts you are seeing?
Thanks!
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Hi, @Pixby. I was actually able to figure it out after enough research and tinkering. Thank you for offering your help though ![]()
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Great! Glad to hear it!
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