Get ready to create spooky, photorealistic materials using 3D geometry with InstaMAT’s Element Graph. This tutorial covers everything from scattering skulls and bones to making fully tileable, production-ready PBR textures.
What’s inside:
Procedural skull & bone mesh scattering
Building a realistic soil base with noise and blur techniques
Seamless mesh tiling for perfect texture loops
Adding dirt, dust, and blood pools for cinematic finish
With these techniques, you can turn any 3D mesh into a horror-ready, tileable texture that looks incredible in games or films. Watch now and see how to bring eerie environments to life!