🎬 Build a Spooky Skull and Bones Material with Geometry in InstaMAT’s Element Graph

Get ready to create spooky, photorealistic materials using 3D geometry with InstaMAT’s Element Graph. This tutorial covers everything from scattering skulls and bones to making fully tileable, production-ready PBR textures.

:sparkles: What’s inside:

  • :skull: Procedural skull & bone mesh scattering
  • :seedling: Building a realistic soil base with noise and blur techniques
  • :jigsaw: Seamless mesh tiling for perfect texture loops
  • :drop_of_blood: Adding dirt, dust, and blood pools for cinematic finish

With these techniques, you can turn any 3D mesh into a horror-ready, tileable texture that looks incredible in games or films. Watch now and see how to bring eerie environments to life!

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