Project has multiple materials.
When exporting, half the normal map textures come out in 32 bit HDR format, the other half come out in 8 bit.
This keeps happening no matter what I set the viewport bit-depth or export override bit-depth.
At the same time, all the exports with 8-bit normal maps seem to import the alpha as opacity into Affinity Photo, where as the 32-bit normal maps have “unassociated alpha”.
I can’t upload zips or tiffs in here apparently so here is some lazy screenshots
The following textures are from the same bake, same present, after opening and closing instamat several times and changing settings back and forth doing many bakes.
I have like 10 of these now i need to manually convert per asset ![]()

