Hi.
As topic, I guess. ![]()
Behaviour: Changing “Mouse Drag Dolly Target” or “Mouse Wheel Dolly Target” in Preferences to “Viewport Center” breaks zoom on UV view. Still works in the 3D view, but doesn’t work on the UV view.
Expected behaviour: The UV view should continue to zoom independently of the 3D viewport settings.
Steps to replicate:
-
Load any mesh texturing project.
-
Go to Preferences, go to the Viewport tab.
-
Under General, change either Mouse Wheel Dolly Target or Mouse Drag Dolly Target to Viewport Center.
-
Click okay and then go to the UV viewport. Zoom using mouse wheel will no longer work if you changed Mouse Wheel Dolly Target. Zoom using right click and drag will no longer work if you changed Mouse Drag Dolly Target.
-
You can fix it by changing the settings back to Mouse Cursor.
Thanks. ![]()