In this video, we build a reusable node that iterates through every material section in a mesh, unwraps UVs, and lays everything out into UDIM tiles automatically.
Featured:
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nPass iteration to process each material section by index -
Self-termination so the graph stops when the work is finished -
Buffer + append to accumulate a final combined output mesh -
UDIM tile transforms to prevent overlapping UV shells -
Row/column grid layout using modulo + division for cleaner UDIM layouts
If you’re building procedural workflows and want a hands-off way to unwrap and tile UVs, this one’s for you.
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