Build a reusable Element Graph that splits complex meshes into clean material sections, unwraps each for maximum texel density, and recombines for export to FBX / USD / GLB and more!
Nex-level automation: Automate extraction by sub‑mesh names and unwrap per section with a hard‑surface axial strategy.
Sectioned tiles: Unwrap each section as its own 0–1 tile for better texel density.
Merge & preserve: Recombine with the Mesh Append node while preserving distinct materials.
Flexible exports: Export from the viewport or via Graph Output with studio‑friendly naming.
Asset Texturing modes: Use Multi‑Material for a layer stack per-section or Multi‑Material (Unified) for one‑stack workflows.
This tutorial turns repetitive UV prep into a repeatable pipeline you can apply across assets that share naming conventions. Build it once, use it everywhere—right inside InstaMAT.