📣 Announcing the InstaMAT Integrations Update — October 2025

:rocket: InstaMAT Integration Updates Are Here!

We’ve just released improvements across all InstaMAT integrations for Blender, Unreal Engine, Maya, and 3ds Max — bringing you faster performance, smoother workflows, and a more polished experience.

:sparkles: What’s New:

  • :zap: Improved graph execution with better memory efficiency
  • :art: Faster Library Browser startup across all integrations
  • :desktop_computer: Cleaner UI workflows and refined interface layouts
  • :wrench: Improved user experience with fixes to emissive previews and graph inputs

:dart: Huge Wins for 3ds Max Users:

  • Auto-loading graph instances when opening files
  • Reset buttons on every graph input for faster iteration
  • One-click graph instance panels
  • Direct instance renaming
  • Multiple image format support for graph execution

Whether you’re texturing in Blender, building materials in Unreal, or working in Maya or 3ds Max, this update delivers the speed and reliability you need to take your pipeline to the next level.

Don’t forget to spread the word on social media platforms!

:inbox_tray: Download the latest version now and experience the improvements firsthand!

:point_right: Read the full article here.

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