InstaMAT Integration Updates Are Here!
We’ve just released improvements across all InstaMAT integrations for Blender, Unreal Engine, Maya, and 3ds Max — bringing you faster performance, smoother workflows, and a more polished experience.
What’s New:
Improved graph execution with better memory efficiency
Faster Library Browser startup across all integrations
Cleaner UI workflows and refined interface layouts
Improved user experience with fixes to emissive previews and graph inputs
Huge Wins for 3ds Max Users:
- Auto-loading graph instances when opening files
- Reset buttons on every graph input for faster iteration
- One-click graph instance panels
- Direct instance renaming
- Multiple image format support for graph execution
Whether you’re texturing in Blender, building materials in Unreal, or working in Maya or 3ds Max, this update delivers the speed and reliability you need to take your pipeline to the next level.
Don’t forget to spread the word on social media platforms!
Download the latest version now and experience the improvements firsthand!
Read the full article here.