InstaMAT’s July 2026 release is out!
This update brings 2D painting, along with performance improvements and new node capabilities.
What’s New:
-
Native 2D Painting: paint directly on a mesh’s UVs in a dedicated 2D view alongside the 3D viewport, with full UDIM support for viewing and painting across every tile seamlessly -
Faster Baking & Autosaving: significantly faster rebaking on UDIM-based and large multi-material projects, plus quicker autosaving on large projects -
New Node Capabilities: Mesh Bake Light now supports IBL lighting, Tile Scatter/Guided Scatter gain a new Tile Number distribution mode, and a new Normal to Curvature Smooth node delivers cleaner, less noisy curvature maps for masks like edge wear and dirt buildup -
Improved Paint Projector: a dedicated settings window with slider control over Opacity, Paint Opacity, Rotation, and Clamping
Learn more from the official announcement post, and check out the teaser video on YouTube.