Hi im new to texturing in any software. I tried to import an asset I made in blender and it was a total mess after I baked hi poly on top of the low I’m guessing I did something wrong in blender but I’m not sure were I went wrong. I marked seems and uv unwrapped I also triangulated my mesh and applied all modifiers. Does instamat prefere triangulated meshes? also the low poly on its own wouldn’t texture properly. would be good to know were I went wrong
kind regards